?> 6/13/21 Update - Project Brutality Community Assets

6/13/21 Update

6/13/21 Update

- replaced deprecated flag on keys
- Credits update
- DMR sprite fixes
- some other backpack and key changes
- deleted obsolete dark imp sprites
- new railgun flashes and sparks
- rocket speed nerfed back
- QSG pickup sprite
- pistol damage buffed
- pistol mags now have bounce sound
- removed old sounds
- updated caustic dtech flashes
- MARINES CAN NOW BE SILENCED AGAIN
- dtech idle anim redone
- shotgun nerfed, 8 >6 pellets
- tried to nerf Dragon's Breath, but its gonna need more testing. Now fires 8 pellets instead of 10 or 9.
- Decreased Dragon's Breath tracer damage from 7 to 2.
- Decreased A_Explode damages from 21 to 10, and 5 to 3.
- Brought back the self damage from the burning dragon's breath pieces from earlier PB versions.
- shotgun wad adjustments
- shotgunguy sprite fix
- railgun projectile slight changes
- changes to impaled marines
- NEW HUD LETS FUCKING GOOOOOO
popguy12

One thought on “6/13/21 Update

XPosted on  2:28 pm - Jul 20, 2021

If you really want to stir up real interest in this mod over the original brutal doom you may want to make this work for vr seeing as that’s the most popular way to play gzdoom over the last year. Add all those 3d voxel models you and the rest have been working on.

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