11/16/20 Update

11/16/20 Update

A new update has been released on the GitHub:

 

Main feature: RL overhaul

Complete overhaul of the rocket launcher phase 1. Three fire modes. Lock-on, laser, standard. Can load up to three missiles at once. To use lock-on mode, hold secondary fire to scan for targets, and simultaneously click primary fire on a valid target to paint up to three targets, and then release secondary fire to unleash the barrage. Smaller fixes too, removed unused items and pickups. Phase 2 of rocket launcher to come soon with bug fixes and a new scope functionality.

List of other miscellaneous changes:

Frozen Chainsaw Zombie (when you use the freeze rifle or cryo mode on SGL) fixed and revamped to new sprites

Mean demon blood color from some death sprites corrected

Fixed Carbine Zombieman carbine drop where he dropped two carbines on one head death animation

Silenced Pistol select fixed, notarget flag added to some burning monsters

Overlay fixes when throwing equipment or taunting

Dual Deagles, Revolvers and M1 Plasma Rifles unload properly

Deagle and ASG now have placeholderish quick melee animations

Fixed major crash with the Railgun when firing on Rail mode with no reserve cell ammo

Fixed another major crash, but with the Pistol, when unloading with no ammo left in pistol

Dying Sergeants with leg shot off now play the proper death sounds when they die, ZSpec Ops leg death animation now spawns a shot off leg and spawns the SMG

Dual SMGs are now unload properly

Freezer, Railgun and M2 Unloads tweaked to remove unused frames and to fix minor disappearance bugs

Fixed railgun quick scope exploit (it needs to go XD)

ASG firing with drum end frames tweaked to be more consistent with the idle sprite

Carbine, Revolver and Deagle buffed

Removed useless old inventory related to dual wield weapons, M1 Plasma left reload tweaked to have a better translation

One of the decorations (impaled Zombieman alive) is now shootable again

Dual M2 plasma rifles firing now alert monsters properly

Impaled Marine decorations now properly scream when killed with a fire based weapon (Demon Tech Rifle in Inferno mode, SGL incendiary, Flame Cannon, Unmaker)

Some A_Scream and A_NoBlocking functions combined together converted to A_ScreamAndUnblock (more cleaner and basically both A_Scream and A_NoBlocking/A_Fall in one anonymous function)

 

Make sure to check it out over on the GitHub!

popguy12

Leave your message

This site uses Akismet to reduce spam. Learn how your comment data is processed.